If they come back to Sins, it will likely be after another game or two has been produced. Sins does have a limited appeal, so they need to tap the rest of the market. Well, honestly, IC hasn't done anything aside from Sins, so for it to get off to such a start is definitely great, but from their perspective, they've gotta do something else. What it gives u are 10 different races (different play styles), more planet types, race unique tech trees, etc. OK this mod doesn't really give you more logistic slots more fleet supply. There is version for vanilla SINS that is stable and finished. I do have copy of Distant Stars mod and I like it a lot but mod that really pushes SINS to the limit is 7 Deadly Sins currently in ALPHA H only for 1.51 entrenchment. As far as I know they also don't support multi threading. Thats the reason why they have 2GB hard coded limit on how much ram they can use. So at least for SINS there is overpowered pc as SINS were made for low end machines. With 10 players in average having 1800+ fleet supply full huge carrier fleets and all trade and mineral ships it puts really huge strain on resources SINS are able to tap into.įor comparison CRYSIS (both parts) which completely utilize all resources run on max settings above 30 frames per second all the time. Now Diplomacy expansion late game with pacts (tec supply pact) lags really bad. I know SINS don't really use all power my system has. + some low priced components(mouse, keyboard, etc) At that time it was top of the line but now its more of a upper mid range. Means they can prevent content thieves who only upload stuff they stole that doesn't even work right.Īll of the above I have seen or heard of regarding the steam workshop, very few moderators and lots of rotten spam, not to mention a modder could accidentally upload an indev mod file and everyone using that mod would be forced to update to it and potentially break any save file they had going and more issues besides.I build my 2000 £ machine 8 months ago. Means they can prevent page after page of descriptionless "mods" that have nothing in them. Means they can prevent a modder throwing a strop and corrupting the save of everyone using one of their mods because they got caught breaking the rules and had one of their mods taken down. Wait, you wont add it because you would have no say in what mods players can play with? Is that what your second half of your post is implying? isn't that the purpose of mods? Having that control means they won't get surprised by (INSERT IP HOLDER)'s Lawyers because a modder is asking for donations and not actually for the mod that uses that IP, among other things. Even if steam workshop is not compatible with other modding sites, the implementation alone would boost the games longevity and replayability and could attract allot more players into the game. And we still not have total control over what mods get published etc. Originally posted by Schism Navigator:Whilst I am not an engineer I am 99% sure that would still not solve the problem of segregation since we cannot stream workshop mods to non-steam versions of the game etc.Īlso, that would still be work.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |